Closed NielsPilgaard closed 4 weeks ago
It seems to be working in my Dev Environment - could it be another mod causing it?
https://github.com/user-attachments/assets/c310d384-80ed-4008-b61f-f86344a1b0d9
Yeah could be - Would you mind trying with Silk Touch + Efficiency 4 on the Axe? I forgot to mention the reporter had that π
You did mention it, i forgot to test with those enchants - but yea no difference.
https://github.com/user-attachments/assets/fe6229c7-09b7-4fcd-ba4a-a6d417947ea1
Oh so I did π
Did you use Accelerated Decay in your test, or another leaf decay mod?
Yup thats the one :). I looked at the modlist for the pack, and grabbed the one from it.
I tested it in Enigmatica in-dev and it's working fine - thanks for the help, and sorry for taking your time π
Awesome :). Itβs definitely possible it was only fixed in the past 2 versions. I changed how breaking works.
That's reassuring :D
Just Dire Things version
1.0.1
Minecraft Version
1.21.0
(Neo)Forge Version
21.0.166
Modpack & Version
Enigmatica 10 v1.8.0
Do you have optifine or Rubidium installed?
I have other rendering based mods installed
Describe the issue
When using the Tree Feller upgrade on a JDT Blazegold axe, leaves do not decay fast and instead follow vanilla leaf decay. In case it matters the axe had the Silk Touch and Efficiency 4 enchants.
Steps to reproduce
Expected behaviour
For the leaves to rapidly decay when the tree is gone
Screenshots
No response
Log files
No response
Additional information
Original issue: https://github.com/EnigmaticaModpacks/Enigmatica10/issues/84