[x] Cut out the following "which is used.", Factor(s), in the learning section. Remove "creation" from taxonomy part.
[x] Inspiration could be looked at
[x] Absence - Change to "low sample rate or missing datapoints" to appear more general"Comparison of results to state of the art"
[x] Don't call it speculation for given results - Call it "Reflection on the obtained results"
Introduction
[x] move current introduction to abstract
[x] Rewrite the introduction. Start more general and ease in on the problem. Remember to justify the early use of target audience and case analysis. Use table of contents as inspiration.
[x] Put citations in parenthesis
[x] proofread
[x] ye game is not so much about bonds, and much more about loans - Loans are effectively bonds - Clarify this
[x] The introduction should give a user journey. Talk about different points in the analysis.
[x] Introduction should also be a "how is this born" narrative
Analysis
[x] Starts in medias res, this could be helped by a good introduction.
[x] IPS too specific
[x] Explain why sections are relevant in mini introduction - And explain what we are about to do in this section.
[x] Perhaps merge some stuff - "it depends"
[x] Cut down flow part - Slightly.
[x] Mention figure of taxonomy of simulation games was inspired by 2 others in its caption.
[x] Related works should mention methodology more. This could be in the section introduction, or its title.
[x] Invert SOTA and Related works????? and write new transition between them
[x] FPS is on crack - "Is it possible to develop a simulation game, that will produce an increase in peformance in understanding of...?"
Table of contents
Introduction
Analysis
Design
Implementation
Conclusion
good ?
Lastly,
Consider merging some sections - Reasonably.