Open dd84ai opened 3 years ago
lets show visual indication of nearby cloak to deaf players
idea how to show it
void ShowPlayerMissionText(uint iClientID, const wstring &text) { HkChangeIDSString(iClientID, 526999, text);
FmtStr caption(0, 0); caption.begin_mad_lib(526999); caption.end_mad_lib(); pub::Player::DisplayMissionMessage(iClientID, caption, MissionMessageType::MissionMessageType_Type2, true);
}
lets show visual indication of nearby cloak to deaf players
idea how to show it
void ShowPlayerMissionText(uint iClientID, const wstring &text) { HkChangeIDSString(iClientID, 526999, text);
}