Closed Aingar closed 1 year ago
Why not just control this by the cost of the commodity needed to deploy the base rather than additional code?
Why not just control this by the cost of the commodity needed to deploy the base rather than additional code?
We'd need to either increase the price of construction materials (which may be just regular tradable/POB repair/POB crafting commodities), which would turn economy out of whack, or require a specific 'Modular Base Core' commodity sold arbitrarily at select few locations.
There's also a potential issue of 'what if someone stocked up on a bunch of those core items and rendered themselves immune to our price increases?'
It's much more foolproof to just siphon cash directly at the time of deployment.
Made it so spamming a bunch of POBs is deterred by massive upfront credit cost.