Cloak fuel consumption scales with speed using a quadratic formula,.making standing still consume little fuel, and moving causing progressively larger consumption.
Cloaks now get disrupted via proximity to nongrouped player ship.
Cloaks still produce sound when within disruption range of a grouped ship
Cloak distance check moved clientside and massively increased in frequency for improved responsiveness and server performance
One-commit version of #233
List of changes:
Cloak fuel consumption scales with speed using a quadratic formula,.making standing still consume little fuel, and moving causing progressively larger consumption.
Cloaks now get disrupted via proximity to nongrouped player ship.
Cloaks still produce sound when within disruption range of a grouped ship
Cloak distance check moved clientside and massively increased in frequency for improved responsiveness and server performance