CLoot containers are effectively unmovable objects, causing any ship that tries to fly into one to either quickly bounce off in case of smaller ships, or spin violently in case of caps. This destroys the CLoot containers when collided at above-trivial speed (default 25, configurable)
The added check against ci.dwTargetShip is a performance booster, prevents further execution if we're colliding with clientside debris/asteroids, which we don't care about.
CLoot containers are effectively unmovable objects, causing any ship that tries to fly into one to either quickly bounce off in case of smaller ships, or spin violently in case of caps. This destroys the CLoot containers when collided at above-trivial speed (default 25, configurable)