Closed Aingar closed 1 year ago
SystemSwitchOutComplete turns out to actually be a packet-type hook, it sends info about a ship dissapearing into a jump tunnel to every player in range. As such, blindly assuming it is the iClientID that jumped out is false most of the time.
SystemSwitchOutComplete turns out to actually be a packet-type hook, it sends info about a ship dissapearing into a jump tunnel to every player in range. As such, blindly assuming it is the iClientID that jumped out is false most of the time.