Closed begna112 closed 7 months ago
I see, this probably makes sense due to how I have to restore the game state after each simulation.
I'm working on a full rewrite right now, where this should not be possible. You can try a pre-release here. It seems stable, but a few jokers may not be calculated correctly. Note that this pre-release does not simulate modded jokers.
Also, DVPreview cannot work without DVSimulate, so that crash is expected.
Just to be clear, this isn't exclusive to when reloading a game. It just also sticks around between reloads.
I'll probably hold off unless you needed people to test. I'm trying out some modded joker packs at the moment.
Seems to be an issue with Steamodded, so closing on that basis.
The quick look view shows a random number more or less than what is actually left. For example, King shows 2 left but only 1 is actually left while Queen shows 3 when there are actually 4 left. Nine shows 1 left when there are 4 left.
This occurs even when loading or unloading mods if resuming a game where DV mods were loaded. I assume this data is stored in something about the current round.
I was able to recreate this consistently.
Quitting and unloading all mods and resuming the current game/hand retains the bad numbers.
DVSimulate loaded without DVPreview: same issue. DVPreview loaded without DVSimulate: crashes sometimes. If not, same issue.