Open ignaciogonzalez8888 opened 3 years ago
@ignaciogonzalez8888 can you attach a screenshot of the error?
By the way everything else works, it connects, launches the payload and it attaches to bo3 and then when Im in the lobby I inject the compiled gscc and then this error shows up. If i press continue so the application wont close and I load into the game the menu doesn't show up at all.
Here's what it says in the details of the error:
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
** Exception Text ** System.Net.Sockets.SocketException (0x80004005): A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond at System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags) at libdebug.PS4DBG.ReceiveData(Int32 length) in C:\Users\Dizz\Documents\PS4 Modding\BO3\GSC Stuff\PS4\Projects\PS3 BO3 GSC\PS4 BO3 GSC\libdebug\PS4DBG.cs:line 323 at libdebug.PS4DBG.AllocateMemory(Int32 pid, Int32 length) in C:\Users\Dizz\Documents\PS4 Modding\BO3\GSC Stuff\PS4\Projects\PS3 BO3 GSC\PS4 BO3 GSC\libdebug\PS4DBG.Proc.cs:line 799 at PS4_BO3_GSC.MainWindow.injectGscButton_Click(Object sender, EventArgs e) in C:\Users\Dizz\Documents\PS4 Modding\BO3\GSC Stuff\PS4\Projects\PS3 BO3 GSC\PS4 BO3 GSC\MainWindow.cs:line 330 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
** JIT Debugging ** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
Compile with my tool, then inject with PS4 Toolbox
Gives unhandled exception error every time I try to inject the compiled gsc file in 7.02. and in the app the version says 7.05 maybe that's the problem?