Closed truboxl closed 3 years ago
Could you submit an ACF file for a music album, I don't actually have any on my account, but I'd like to get this resolved. Sorry for the delay, this year has been tied up in other projects
appmanifest_40703.acf
"AppState"
{
"appid" "40703"
"Universe" "1"
"LauncherPath" "C:\\Steam\\steam.exe"
"name" "Machinarium Soundtrack + Art Book"
"StateFlags" "4"
"installdir" "Machinarium Soundtrack + Art Book"
"LastUpdated" "1619104632"
"UpdateResult" "0"
"SizeOnDisk" "1077967878"
"buildid" "6276138"
"LastOwner" "0"
"BytesToDownload" "1082466304"
"BytesDownloaded" "1082466304"
"BytesToStage" "1077967878"
"BytesStaged" "1077967878"
"AutoUpdateBehavior" "0"
"AllowOtherDownloadsWhileRunning" "0"
"ScheduledAutoUpdate" "0"
"InstalledDepots"
{
"40703"
{
"manifest" "5823787490420854023"
"size" "164754024"
}
"1252270"
{
"manifest" "3836439470630282189"
"size" "345533870"
}
"1252271"
{
"manifest" "1673301112099907005"
"size" "87298928"
}
"1252272"
{
"manifest" "1146410626873848002"
"size" "431737121"
}
"1252273"
{
"manifest" "707233116612077071"
"size" "48643935"
}
}
"UserConfig"
{
"highqualityaudio" "1"
"language" "english"
}
}
I rip the LastOwner
ID, seems like sensitive information...
This one ACF file should cover most soundtrack examples since it includes some of non-soundtrack contents
Thanks for taking time to look into this
Ok, so I've found my working state is really messed up on this project (I dropped it pretty hard 5 years ago when Valve steamrolled me on greenlight, as it was difficult to even think about this project for a long time after), would you be willing to clone and test out the most recent commit to see how it works for you?
I'll have to sit down sometime and work-out what the heck is going on in my local-state outside this one change.
I will check back when I got time And then I need to familiarise with Microsoft tools 😅
Sure thing, I might get to it before then, but I saw you had me forked so I thought I'd mention it 😀
Yeah, so I got to it right away, here's a build candidate, It'd be good if you could confirm that it's working on your music file, I don't have any in my lib aside from one I faked with your ACF.
Thanks, I probably will take days to setup everything to build lol, VS and C# is still in my TODO learning... I can confirm it works
1.0.2:
1.0.3 RC:
1.0.3 RC moving:
Oops I guess you can close it once you officially release a new build
EDIT: one quirk I notice that "Run Game" actually lets Steam play the album, so yeah... that works...
Thanks for the testing, I've posted the new release just now so time to close
Now that soundtracks and music albums have their own AppID, it should technically support moving between directories
However, the soundtracks are located in
steamapps/music/<album-name>
instead ofsteamapps/common/<game>
like the games, which may explained the0B
size detectedSo GamePipe only moves
appmanifest*.acf
files for the soundtracks but not the soundtrack files and folders