Doors generated from a room have a wal location, but no other descriptions (type, stuck, etc.). However, they do still generate traps and contents. I suspect that when the room sets the location, it overwrites the generated descriptions.
This is probably also an issue for doors generated from chambers.
Doors generated from a room have a wal location, but no other descriptions (type, stuck, etc.). However, they do still generate traps and contents. I suspect that when the room sets the location, it overwrites the generated descriptions.
This is probably also an issue for doors generated from chambers.