Closed LiruMouse closed 8 years ago
Ah yes. These full range tests are sort of percentage-chance to populate within the 1,000,000 iterations. I have tried to whittle them down to numbers that should always pass. If they fail (as you have seen), then I need to decrease them some more. Thanks for noting these.
Since it is stopping the tests after 1 second, I assume you are running these tests locally? On my machine I can complete a million iterations within a second - is your machine not as powerful?
HAH! This machine is a Lenovo G50-45, I'm happy it does perform as well as it does ^^;
On Thu, May 19, 2016 at 4:52 PM, Karl Speer notifications@github.com wrote:
Closed #25 https://github.com/DnDGen/RollGen/issues/25.
— You are receiving this because you authored the thread. Reply to this email directly or view it on GitHub https://github.com/DnDGen/RollGen/issues/25#event-666355130
Either way, I have removed the FullRangeHit(6, 7)
test and reduced the other to FullRangeHit(1, 60000)
. That can be seen in the linked commits above.
The
FullRangeHit(1,70000)
also fails, but that is massive to copy paste, so I'll leave it out.