Passive: - +2 mana every 10 sec. Max mana is 6. Applies 5% slow for every stack of mana.
M1 - shoots 3 arrows (45,90,135 degrees, same as Gyro Q). Deals 1 dmg each.
CD: 1.0 or even higher.
Q - (animation: shoots a barrage of arrows in the sky) shoots a barrage of arrows at the target point and deals damage. Deals 2 dmg if your target is close than 1000 units to you and 3 dmg if your target is >1000 units.
CD: 4 - 5
W - Medusa becomes a snake and makes a fast snake-typed(same traectory as W in 1.0 CIA) move into the target point. Deals 2 dmg to any target hit and restores 2 mana for each hero hurt.
CD: 4 - 6
E - Spend 1 mana and receive 1 HP shield. Has no CD and can stack. Each stacks lasts 1.5 sec.
CD: 0
R - Any enemy units looking at Medusa will receive a debuff. If 2 seconds of total time is accumulated looking at Medusa while R is active, that unit will turn to stone(including allies) for 2.5 sec.
Dusa deals 1 more damage with ALL her abilities to any petrified unit. Lasts 4-5 sec.
CD: 18 sec
Passive: - +2 mana every 10 sec. Max mana is 6. Applies 5% slow for every stack of mana.
M1 - shoots 3 arrows (45,90,135 degrees, same as Gyro Q). Deals 1 dmg each. CD: 1.0 or even higher.
Q - (animation: shoots a barrage of arrows in the sky) shoots a barrage of arrows at the target point and deals damage. Deals 2 dmg if your target is close than 1000 units to you and 3 dmg if your target is >1000 units. CD: 4 - 5
W - Medusa becomes a snake and makes a fast snake-typed(same traectory as W in 1.0 CIA) move into the target point. Deals 2 dmg to any target hit and restores 2 mana for each hero hurt. CD: 4 - 6
E - Spend 1 mana and receive 1 HP shield. Has no CD and can stack. Each stacks lasts 1.5 sec. CD: 0
R - Any enemy units looking at Medusa will receive a debuff. If 2 seconds of total time is accumulated looking at Medusa while R is active, that unit will turn to stone(including allies) for 2.5 sec. Dusa deals 1 more damage with ALL her abilities to any petrified unit. Lasts 4-5 sec. CD: 18 sec