Dogfisc / combat-modifier-calc

Combat Modifier Calculation for PF1 on Fantasy Grounds
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Archer range #7

Open Morturg opened 3 years ago

Morturg commented 3 years ago
bmos commented 3 years ago

Hawkeye (Ex): At 2nd level, an archer gains a +1 bonus on Perception checks, and the range increment for any bow he uses increases by 5 feet. These bonuses increase by +1 and 5 additional feet for every 4 levels beyond 2nd. This ability replaces bravery.

If there are other things that increase range, it might make sense to just have an effect like "RANGE: n" that increases range. Then Hawkeye could be added as RANGE: 5 or something. Automating archetypes directly in-extension can get pretty difficult/messy since there are so many.

Morturg commented 3 years ago

Range N, as an effect, would be brilliant, that can change quite a lot of things

strong arm, supple wrist, all change range increment

Distance Thrower reduces the penalty for throwing beyond weapon range by 2.

Distance weapon enhancement that increases the weapons range.

Far Shot reduces the penalty for each range increment that exceeds the normal range from -2 to -1.

Improved Far Shot is 3rd party (so maybe not applicable)

also Hurler, https://www.d20pfsrd.com/classes/core-classes/barbarian/archetypes/paizo-barbarian-archetypes/hurler/