Closed Link2Twenty closed 1 year ago
Thanks for feedback. I have fixed this bug locally via beginDirectAnimation, and will push updates in a day.
An added bonus of using animationGroup is you gain observables on the entire group like so
Intresting idea, I'll check this later, thank you!
An added bonus of using animationGroup is you gain observables on the entire group like so
Yes, I think it is a great idea, so, since 1.0.3 this library returns an AnimationGroup! 😃
Hi, when I have multiple animations with different durations all animations seem to snap to their final frame when the first duration is reached.
I've fixed this in a local version of your code by converting all animations to an animation group and then playing, and returning, that animation group at the end of the
run
functions. I'm happy to do a pull request if that's the route you want to take.An added bonus of using animationGroup is you gain observables on the entire group like so
Thanks 😊