Closed CarbonMac closed 3 weeks ago
Also also, the MW2 list is not in the map pool.
SetDvarIfNotInizialized("mv_maps", "mp_convoy mp_backlot mp_bloc mp_bog mp_bog_summer mp_broadcast mp_carentan mp_countdown mp_crash mp_crash_snow mp_creek mp_crossfire mp_citystreets mp_farm mp_farm_spring mp_killhouse mp_overgrown mp_pipeline mp_shipment mp_showdown mp_strike mp_vacant mp_cargoship mp_afghan mp_complex mp_abandon mp_derail mp_estate mp_favela mp_fuel2 mp_highrise mp_invasion mp_checkpoint mp_quarry mp_rundown mp_rust mp_compact mp_boneyard mp_nightshift mp_storm mp_subbase mp_terminal mp_trailerpark mp_underpass mp_brecourt");
Considering I've been running servers for months with the loadscreens in the mapvote, I'd say its good as is.
As you see in the main screenshot in the readme, the loadscreens don't seem to load. At least for me on H2M. The code is even commented out to render it.
It has to be modded to work, but works.
I precached every which way I could think of. You can load calling cards in the mapvote boxes without modding but the map images wont.
I will look up how to start breaking apart ff files I suppose :P should know this by know. Any advice? And I assume you mean I just shouldn't run the precache commands? I was thinking of trying to figure out a "pretty" 3x2 vote screen
You can dump the ff with zonetool.
Annoys me how calling cards load up easy but map images wont.
I’ll keep an eye on your first issue. Sry for wasting time
I'm too lazy to make a pull request in the CLI rn. Many people likely don't even have
mp_rundown
due to a typo in the server config. This is currently missing in your name parser as well.Also, I don't know shit about load screens, but I think,
should be