DolceTriade / segfault

Automatically exported from code.google.com/p/segfault
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Bloom Flicker #1

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Use segfault
2. Play
3. Look at lights while moving

What is the expected output? What do you see instead?
No flicker

What version of the product are you using? On what operating system?
revision 19, x86_64, compile myself, linux (ubuntu 10.04)

Please provide any additional information below.
I can provide 64 bit builds on linux, os x as soon as the hackintosh is built. 
I am freezway on the forums. 

Original issue reported on code.google.com by andrewplayssax@gmail.com on 4 Sep 2010 at 2:56

GoogleCodeExporter commented 9 years ago
I have a core 2 quad, and nvidia gts 250 with 256 drivers

Original comment by andrewplayssax@gmail.com on 4 Sep 2010 at 3:48

GoogleCodeExporter commented 9 years ago
You can fix it by typing /r_bloom_sample_size 400 in the console (I believe 
this should be default personally, no point in a broken bloom)
Some other settings I like (just my personal preference, the above fixes the 
issue just fine) are:
r_bloom_alpha .1 (default: .5)
r_bloom_darken 1.5 (default 4)
r_bloom_intensity 4 (default 1.3)

Original comment by Noitatsi...@gmail.com on 9 Sep 2010 at 1:54

GoogleCodeExporter commented 9 years ago
awesome that fixed it.

Original comment by andrewplayssax@gmail.com on 11 Sep 2010 at 11:43