Closed DomenicDev closed 6 years ago
The goal eventually (for me) is to have a dynamic sky with shaders and atmospheric scattering, so this is low priority.
That of course would be more than awesome ;-)
We found another sky texture which fit our needs reasonable.
The textures, west, east, front, back are only filled half with the sky texture, the rest is black. So if the player stands on a little higher position and looks down, he is able to see the black part of the sky map.
A possible solution would be to take those half, flip it and place it on the black area of the texture.