Closed DomestiqueBaston closed 2 months ago
Hmm, just tell me exactly what you want her to do, then I'll see. FYI that's all handled by two functions in ROWENA.gd
: get_something()
and do_stuff()
.
Ok. The thing is, that every animation is played 1 time then what should come next comes. Sometimes, we could use 1.5 or 2 times the animation. Eventually leave some more time before or after saying something too... I made the Comment Timeout back to 4 instead of 3 and it helped but I think that won't be the case every single time.
Maybe we can simplify this by using 1 animation cycle a unit. So if we need more or less time, we can add or remove one cycle... But maybe that doesn't necessarily simplify things... :)
I don't know what that means! Let me know exactly what needs to be changed.
I'd like to be able to adjust how long Rowena goes Waiting before saying something or doing something else but since it needs to be adjusted with very probably several attempts, I wouldn't ask you to add 3 frames, then remove 2 then add 1, etc. As is, for instance, Rowena chains every action too quickly with the next one. ^_^'
Dans un premier temps je propose que tu ajoutes les pauses que tu veux dans le code. Quand tu es satisfait du résultat, je ferai ça proprement.
Dans les fonctions get_something()
et do_stuff()
, tu ajoutes une ligne comme celle-ci quand tu veux une pause :
await get_tree().create_timer(0.1).timeout
Ça fait une pause de 0,1 secondes avant de procéder.
👍👍👍🙏🙏🙏
On Mon, Aug 26, 2024, 12:02 Geoff Levner @.***> wrote:
Dans un premier temps je propose que tu ajoutes les pauses que tu veux dans le code. Quand tu es satisfait du résultat, je ferai ça proprement.
Dans les fonctions get_something() et do_stuff(), tu ajoutes une ligne comme celle-ci quand tu veux une pause :
await get_tree().create_timer(0.1).timeout
Ça fait une pause de 0,1 secondes avant de procéder.
— Reply to this email directly, view it on GitHub https://github.com/DomestiqueBaston/JAVA_JOLT/issues/18#issuecomment-2309831543, or unsubscribe https://github.com/notifications/unsubscribe-auth/AXJC7N2MHZEIPPQS4XML4NTZTL4MDAVCNFSM6AAAAABM6O6STWVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDGMBZHAZTCNJUGM . You are receiving this because you authored the thread.Message ID: @.***>
Hej!
We need to be able to adjust how long an animation should be played (even though it's not a loop) before going to the next or to the next thing Rowena says or so. For instance at the end of the first attempt to make a coffee: The Do_Stuff animation, then what she says, then the Do_Erk_Stuff animation then what she says isn't perfectly accurate as is. Can we imagine some timers I could handle to adjust that? Or have several timers we could choose from? All that in order to spare you the code modifications every time I'd like to adjust them?