In singleplayer Darkness falls works wonderfully, eclipses are normal, the fog comes and goes as it pleases, but upon starting up multiplayer, the world fails to render visually and fails to start an natural fog occurrences, loading as a completely normal Terraria world unless you have started the fog with a debug item. What fails to load in Multiplayer includes the VFX, Noxus' larval spawn orbiting the sun, any natural fog events if only used in multiplayer, and of the fog's VFX, and any of the ambient sounds, noises, and music.
Using the Debug Fog starting item on multiplayer inside of darkness falls it gave the message that I was not playing on the seed and that I should play on it instead.
Included are 2 images of Darkness falls, one of them is played on singleplayer and the other is played on multiplayer.
In singleplayer Darkness falls works wonderfully, eclipses are normal, the fog comes and goes as it pleases, but upon starting up multiplayer, the world fails to render visually and fails to start an natural fog occurrences, loading as a completely normal Terraria world unless you have started the fog with a debug item. What fails to load in Multiplayer includes the VFX, Noxus' larval spawn orbiting the sun, any natural fog events if only used in multiplayer, and of the fog's VFX, and any of the ambient sounds, noises, and music. Using the Debug Fog starting item on multiplayer inside of darkness falls it gave the message that I was not playing on the seed and that I should play on it instead. Included are 2 images of Darkness falls, one of them is played on singleplayer and the other is played on multiplayer.
![image_2024-03-29_083005735](https://github.com/DominicKarma/WrathOfTheGodsPublic/assets/133080315/6c0c9eb8-bc93-46ed-97b8-4c3a92b306fb)