Open wolfiva opened 7 months ago
Testing Nameless in multiplayer is something I would like to do, but it's not going to be an easy process (I'd need to do a lot of scheduling with testers) and I can't really guarantee how it'd turn out. I'll leave this issue up until something conclusive is determined regarding this.
It is possible to spawn Nameless in mp but there are several bugs (the boss didn´t drop the loot and at a second attempt only one of us could see Nameless) If you want to try then each player has to use Terminus and wait a few minutes because you will get stuck in the loading screen, I thought it was impossible but one of us had that idea and it worked lmao.
Messing around with nameless and I can say the problems with the boss itself do not lie with the subworld. Me and my friends spawned it in with cheat sheet in the regular world and it still has tons of issues.
I've tried lots of things to get it to work, spawning the boss before the clients join the subworld, the clients spawning it instead of the host, even using other mods to spawn it in the main world, each time after 20-60 seconds, even when only the host is currently in the server, the boss will accelerate in the direction it was currently travelling and get stuck at the edge of the map/players loaded area. I don't know if this is an easily fixable issue, I'm not skilled in programming and only have a very basic grasp of things. all I know is that Noxus works fine in all of its phases, and it feels like unnamed was almost built for multiplayer because of the attack indicators and screen-covering attacks, so I would love to see it fully working so I can watch my friends get clapped by my new favorite boss.