Closed morefour101 closed 4 months ago
Log file have anything interesting?
I think I know where the issue comes from: the blackhole attack. The game always crashes during this attack, or right when it finishes. I don't know if that's the case for everyone, though.
Going to join conversation. For some reason, the game freezing at the beginning of the fight with Nameless Deity, the freezing fixes when i resetting settings to default in luminance (but there were on default, but somehow resetting fixes that?). I tried to start a fight without any additional mods, just calamity and wrath of gods and luminance - issue persist. Here is the crashlog
System.Exception: Fatal Deadlock in FastParallelFor. pending: 0. avail: 32766 at ReLogic.Threading.FastParallel.For(Int32 fromInclusive, Int32 toExclusive, ParallelForAction callback, Object context) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Threading\FastParallel.cs:line 102 at Luminance.Core.Graphics.ParticleManager.PostUpdateDusts() in Luminance\Core\Graphics\Particles\ParticleManager.cs:line 46 at Terraria.ModLoader.SystemLoader.PostUpdateDusts() in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 319 at DMD<System.Void Terraria.Main:DoUpdateInWorld(System.Diagnostics.Stopwatch)>(Main this, Stopwatch sw) at SyncProxy<System.Void Terraria.Main:DoUpdateInWorld(System.Diagnostics.Stopwatch)>(Main , Stopwatch ) at DMD<System.Void Terraria.Main:DoUpdate(Microsoft.Xna.Framework.GameTime&)>(Main this, GameTime& gameTime) at HighFPSSupport.TickRateModifier.OnDoUpdate(orig_DoUpdate orig, Main self, GameTime& gameTime) in HighFPSSupport\TickRateModifier.cs:line 138 at Hook<System.Void HighFPSSupport.TickRateModifier::OnDoUpdate(Terraria.On_Main+orig_DoUpdate,Terraria.Main,Microsoft.Xna.Framework.GameTime&)>(Main , GameTime& ) at SyncProxy<System.Void Terraria.Main:DoUpdate(Microsoft.Xna.Framework.GameTime&)>(Main , GameTime& ) at DMD<System.Void Terraria.Main:Update(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime) at Hook<System.Void BTitles.BiomeTitlesMod::Update(Terraria.On_Main+origUpdate,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime ) at SyncProxy<System.Void Terraria.Main:Update(Microsoft.Xna.Framework.GameTime)>(Main , GameTime ) at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 488 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 78 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 64 at System.Threading.Thread.StartCallback() Here is the full log client.log Video demonstration of situation: https://www.youtube.com/watch?v=pah1zOe5cis
Follow up: waiting some time and it's unfreezes itself.
when you spawn nameless detiy, oddly you can move around when normally you couldn't, I do not know if this is a bug but onto the main part, after he spawns your entire game freezes then it crashes