Open joshuazt opened 3 years ago
Incase anyone else has the same issue, It was due to Redshift adding a sheen parameter to their materils. Ive gone through and adjusted the pythong script to reflect the new parameter locations. Replace your speedtree_importer_core.py with this
edit: updated the script to fix the opacity
Hi ! there is the same problem with the Opacity Channel who is connected to the Coat Thickness
Hey, ah yea makes sense.
Im bit smashed at work today. Buy ill adjust that tweaked python file to fix that either tonight or tomorrow.
thanks :)
Hey
Im having trouble recreating your issue. My opacity is always loaded in through the redshift sprite node.
Can you send me a ZIP to test?
hey no problem, i send you zip with the Speedtree tree & shader with the Hip Files, i import the tree in ABC ( ogawa ) in Houdini 18.5.563 but , i don't have the Sprite Node in my configuration ? just the node configuration with Opacity > Coat i've the last release of DMNK
Link : https://we.tl/t-4uv84BmSOL
Hey cheers I see what going on ill adjust the python now.
Another little tip, tick on the ' Opacity as Stencil', see image below. This is more efficient then the using the opacity channel through the shader. Also this still works, until I update the python script.
cool ! that's great indeed with this option checked, it works thanks Joshua
No worries :)
I have updated the 'speedtree_importer_core' to fix that opacity input to:
Hey
I think the latest update for Redshift broke the importer tool. The material networks render black until I recreate the material network.
I am on: Houdini 18.5.499 Redshift 3.0.41