Dominion-tcg / Dominion

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We need to develop criteria for Play testing #37

Open Dominion-tcg opened 6 years ago

Dominion-tcg commented 6 years ago

What is it that the gameplay is wishing to accomplish?

Dominion-tcg commented 6 years ago

One of the things that makes a game like magic fun to me is the card stack during a turn. A card stack is defined by counters to plays, and responses to those counters, that occur within a single action/resolution.

It would be interesting to include other Tactical elements to the passing of bills, tools you have access to stop bills from passing.

Another good question is to keep a close eye on the amount of bills that get passed. I would like to have a tally or some other stat on how many bills are attempted, passed, and failed. Additionally I would like to see just how the negative effects of Bills play out (when they are remembered.)

Dominion-tcg commented 6 years ago

Power imbalance, Duel decks, tourney. Mono decks

Dominion-tcg commented 6 years ago

Also 2 phases of testing. Me and r then with incels

Dominion-tcg commented 6 years ago

Also useless cards