Ignore commits for the gravity stuff as that was already merged. Don't know why it still shows up here.
First commit: makes it so active guidance bullets have that same search cone as guns do. if the target its tracking goes outside that cone, it loses lock. Also makes a check if terrain is in between bullet and target, allowing for terrain to break said lock as well. may need a little tweaking still but need your help with it.
Second commit: Adds a check for if the gun that has a lock on a target is on a vehicle, if it is, it bases the reference point for animations of of the vehicle pos rather than gun pos. this is to help animations on HUDs stay lined up on larger aircraft.
Ignore commits for the gravity stuff as that was already merged. Don't know why it still shows up here. First commit: makes it so active guidance bullets have that same search cone as guns do. if the target its tracking goes outside that cone, it loses lock. Also makes a check if terrain is in between bullet and target, allowing for terrain to break said lock as well. may need a little tweaking still but need your help with it.
Second commit: Adds a check for if the gun that has a lock on a target is on a vehicle, if it is, it bases the reference point for animations of of the vehicle pos rather than gun pos. this is to help animations on HUDs stay lined up on larger aircraft.