The "wheel_skidding issue":
There is a block of code that makes the wheel screech when slipping and a
second block that makes the wheel screech when braking while moving quickly.
take note, both use the same file but one comes from coremod and one from OCPs assets.
If i do some drifts, the skidding noise should be heard perfectly fine, which it does.
so for whatever reason, if two blocks of code share the same targeted sound file, the one breaks the other or both break completley
Your response:
"I know why that happens. It's because I check the first block, see the sound should be playing, and then check the second block, see the sound shouldn't be playing, and it is playing, and then I stop it. I don't check sounds against the JSON that spawned them. Please ticket."
Shitty title but you know the issue....
To view the "blinker issue" -> https://discord.com/channels/232316230852280320/289084393442639872/1129859557238259743
The "wheel_skidding issue": There is a block of code that makes the wheel screech when slipping and a second block that makes the wheel screech when braking while moving quickly. take note, both use the same file but one comes from coremod and one from OCPs assets.
If i do some drifts, the skidding noise should be heard perfectly fine, which it does.
https://github.com/DonBruce64/MinecraftTransportSimulator/assets/97041048/60043f0c-4d0d-41b2-a9bb-a10da3e232d6
But if i now make both blocks use the same sound-file from OCPs assets instead, this happens:
https://github.com/DonBruce64/MinecraftTransportSimulator/assets/97041048/06346234-f78e-4530-ad4e-51beee0dac4e
so for whatever reason, if two blocks of code share the same targeted sound file, the one breaks the other or both break completley
Your response: "I know why that happens. It's because I check the first block, see the sound should be playing, and then check the second block, see the sound shouldn't be playing, and it is playing, and then I stop it. I don't check sounds against the JSON that spawned them. Please ticket."