This issue aims to model simulation agent parameters using a DNA and genes-inspired approach. By structuring agent parameters, such as “learning rate,” as genes within a genome, we can encode, decode, store, and evolve them through genetic algorithm-inspired processes. This approach will involve creating representations similar to DNA (chromosomes with gene sequences), where parameters are encoded, manipulated, and decoded to control agent behavior within the simulation.
Objectives
Design a DNA-inspired structure for encoding agent parameters as chromosomes.
Define encoding and decoding functions for translating parameters between binary or real-valued gene representations and functional values.
Implement genetic processes (selection, crossover, mutation) to evolve these parameters over generations.
Experiment with evolving learning rates using this genetic encoding to observe convergence patterns.
Document and analyze the results, focusing on the effectiveness and interpretability of the DNA and gene model for agent parameters.
Key Tasks
1. Define DNA Representation for Agent Parameters
Chromosome Design: Create a chromosome structure (e.g., a list or array) to hold all agent parameters. Each parameter (gene) will represent a specific trait, such as learning rate.
Gene Definition: Define individual genes within the chromosome, with each gene corresponding to an encoded parameter value. For example:
Learning Rate Gene
Other potential genes if applicable (e.g., exploration factor, memory size).
Alleles: Specify ranges and types for gene values (e.g., binary, real-valued).
Think of each agent’s genome as a chromosome containing genes.
Each gene represents a specific parameter (e.g., learning rate) or trait of the agent.
The chromosome can be a list or array with values encoding these parameters.
Encoding Genes:
Use binary encoding (e.g., 8-bit or 16-bit) if you want the parameters to be highly discrete. Binary encoding is especially useful for mutation operations, allowing precise bit-level changes.
Alternatively, use real-valued encoding if you prefer a continuous representation for parameters like learning rate. This approach keeps the values in the desired range and provides smoother adjustments when applying mutation.
Mapping Parameter Ranges:
Define a range for each parameter. For instance, map the learning rate between 0.001 and 0.1.
If using binary encoding, determine the number of bits to represent the resolution within this range (e.g., 8 bits allow 256 distinct values).
Genetic Operators:
Selection: Select agents based on a fitness function that evaluates the performance associated with the encoded parameters (e.g., how effectively agents learn using their learning rate).
Crossover: Implement crossover to combine genes of two parent agents. A single-point crossover is straightforward, swapping genes from a randomly chosen point to produce offspring.
Mutation: Randomly alter genes to maintain diversity. In binary encoding, mutate by flipping bits; for real-valued encoding, add small random changes.
Evolutionary Cycle:
Each generation consists of fitness evaluation, selection, crossover, mutation, and replacement.
Start with a random population of agents, evolve over multiple generations, and observe if parameters like learning rate converge toward optimal values.
Track parameter evolution by logging average values per generation, allowing you to analyze convergence trends.
Fitness Function:
Define a fitness function that uses the learning rate to assess agent performance. For instance, evaluate how quickly agents reach a target accuracy or optimal performance metric.
Make the fitness function sensitive enough to reward learning rate values that balance stability and speed in the learning process.
Logging and Visualization:
Track parameter evolution by logging each generation’s average, minimum, and maximum values.
Plot the convergence of learning rate over generations to visualize how the population adapts.
This issue aims to model simulation agent parameters using a DNA and genes-inspired approach. By structuring agent parameters, such as “learning rate,” as genes within a genome, we can encode, decode, store, and evolve them through genetic algorithm-inspired processes. This approach will involve creating representations similar to DNA (chromosomes with gene sequences), where parameters are encoded, manipulated, and decoded to control agent behavior within the simulation.
Objectives
Key Tasks
1. Define DNA Representation for Agent Parameters
Alleles: Specify ranges and types for gene values (e.g., binary, real-valued).
Example:
2. Encode Parameters into Genes
learning rate = 0.05
into an 8-bit binary string.Real-Valued Encoding:
Example:
3. Implement Decoding Function for Genes
Ensure proper mapping from genetic representation to functional values.
Example:
4. Create Genetic Operators for Evolution
Mutation: Apply mutations to introduce variations in genes.
Example:
5. Integrate Evolutionary Process in Simulation Loop
6. Run Experiments and Analyze
Acceptance Criteria
Additional Notes
References
Labels
feature-request
enhancement
experiment
genetic-algorithm
biological-model