The current simulation model has been successful in exploring basic agent dynamics, but to push the boundaries of emergent behavior and complexity, it would be valuable to introduce new agent types. These agents will have unique strategies and interactions that can add depth, challenge existing paradigms, and foster unpredictable outcomes.
This issue proposes implementing and experimenting with the following new agent types:
Agent Types to Implement:
[ ] Predator Agent: Hunts and kills other agents for resources. Adds a predator-prey dynamic.
[ ] Scavenger Agent: Collects leftover or abandoned resources. Introduces efficiency in resource utilization.
[ ] Swarm Agent: Operates in coordinated groups for enhanced efficiency. Highlights collective behavior benefits.
[ ] Diplomat Agent: Mediates and negotiates between competing agents. Promotes cooperative dynamics.
[ ] Mutator Agent: Causes random changes (mutations) in other agents or the environment. Adds evolutionary pressure and unpredictability.
[ ] Hive Agent: Acts as a central hub controlling smaller sub-agents. Adds centralization and delegation mechanics.
[ ] Merchant Agent: Trades resources with other agents. Introduces an economic layer to the simulation.
[ ] Berserker Agent: Becomes extremely aggressive when resources are scarce or under threat. Adds chaotic, high-impact interactions.
[ ] Nomad Agent: Constantly moves in search of resource-rich areas. Adds dynamic spatial interactions.
[ ] Symbiotic Agent: Forms mutually beneficial relationships with other agents. Promotes interdependence.
[ ] Opportunist Agent: Capitalizes on weakened agents or resource imbalances. Thrives in unstable environments.
[ ] Explorer Agent: Prioritizes discovering new areas or resources. Encourages exploration and mapping.
[ ] Self-Sacrificing Agent: Sacrifices itself to benefit others in its group. Promotes altruistic behaviors.
[ ] Infectious Agent: Spreads a "virus" that weakens or alters other agents. Adds a layer of environmental pressure and adaptation.
[ ] Hoarder Agent: Collects and stockpiles resources, denying them to others. Introduces scarcity and triggers competition.
[ ] Teacher Agent: Helps other agents improve strategies or adaptability. Boosts the efficiency of nearby agents.
Tasks:
Implementation:
[ ] Create the behavior logic for each agent type.
[ ] Ensure agents interact meaningfully with the environment and other agents.
Parameter Tuning:
[ ] Adjust key parameters (e.g., movement speed, resource usage, aggression level) for each type.
Visualization:
[ ] Add distinct visual markers for each agent type to track their behaviors in the simulation.
Experimental Runs:
[ ] Test each agent type independently.
[ ] Combine multiple agent types in the same simulation to observe emergent dynamics.
Data Collection:
[ ] Track metrics such as population stability, resource utilization, and interaction frequencies.
[ ] Analyze how each agent type impacts overall simulation outcomes.
Documentation:
[ ] Write detailed descriptions of each agent type’s behavior and role.
[ ] Document any emergent patterns or unexpected behaviors observed during experiments.
Expected Outcomes:
Richer interactions and more complex emergent dynamics.
Insights into resource competition, cooperation, and adaptation.
Identification of novel patterns and behaviors unique to these agent types.
Additional Context:
This issue lays the groundwork for diversifying the simulation environment, introducing agents that mimic real-world ecological, social, and economic behaviors. Successful implementation could inspire further experimentation with hybrid agent types or dynamic environmental factors.
The current simulation model has been successful in exploring basic agent dynamics, but to push the boundaries of emergent behavior and complexity, it would be valuable to introduce new agent types. These agents will have unique strategies and interactions that can add depth, challenge existing paradigms, and foster unpredictable outcomes.
This issue proposes implementing and experimenting with the following new agent types:
Agent Types to Implement:
Tasks:
Implementation:
Parameter Tuning:
Visualization:
Experimental Runs:
Data Collection:
Documentation:
Expected Outcomes:
Additional Context:
This issue lays the groundwork for diversifying the simulation environment, introducing agents that mimic real-world ecological, social, and economic behaviors. Successful implementation could inspire further experimentation with hybrid agent types or dynamic environmental factors.