Closed peteruithoven closed 8 years ago
Not sure how we're just discovering this, but it looked like the OpenWRT build step ran grunt etc in the wrong folder. One thing that could have hidden this is is that you will get the right client code when you compile again.
Changed it again, so our git info step in grunt can access the git info. https://github.com/Doodle3D/doodle3d-client/commit/225a173da78ee44cbed24eed9a0fd247dcb4a05c
We've noticed that since recently that our doodle3d-client code, isn't always up to date, as if there is something going wrong in the client's build step.
Running
grunt
on my own desktop runs fine. I notived that when removing the build js files, and then building specifically the client package (make package/doodle3d-client/compile V=s
) I even get errors.