DoomDuck / transcendence

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Non constant game simulation step in pong ? (calling update at each loop step) #39

Closed luckylu91 closed 2 years ago

luckylu91 commented 2 years ago

tradeoff between coherence (simulation in the server close to those of the clients) and fluidity

luckylu91 commented 2 years ago

doesn't work if you want a deterministic game