Closed neronmoon closed 4 years ago
I moved all mutation logic to EntityMutator class, and all accessing logic to EntityAccessor class. This is needed to be able to extend mutation logic by adding some additional checks and events. Also fixes #78
As said here the performance loss is too big
I moved all mutation logic to EntityMutator class, and all accessing logic to EntityAccessor class. This is needed to be able to extend mutation logic by adding some additional checks and events. Also fixes #78