Doraku / DefaultEcs

Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
MIT No Attribution
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Ability to extend logic when mutating entities. #83

Closed neronmoon closed 4 years ago

neronmoon commented 4 years ago

I moved all mutation logic to EntityMutator class, and all accessing logic to EntityAccessor class. This is needed to be able to extend mutation logic by adding some additional checks and events. Also fixes #78

Doraku commented 4 years ago

As said here the performance loss is too big