Closed s3phir0th115 closed 2 years ago
I haven't heard of this happening before. Were you using Crowd Control by chance?
Nope, no Crowd Control.
After posting this, I did end up dumping the save from the cart and finishing the run on bsnes v115. The behavior is also exhibited with that.
I've attached a zip file with my save and a bsnes movie showing the behavior. I still have the ROM as well if it's needed to generate a patch or something.
The next patch is a major rewrite which should fix a lot of outstanding oddities from the original game.
Oh yeah, I forgot to mention, I did find the root cause of this and it will be fixed in 9.x!
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Console or Emulator: Console
If emulator state which emulator and version. If console, state which flash cart firmware. Console, but no flash cart. I'm using a custom SA-1 development cartridge with the ROM burned to a M27C322 EPROM.
Flags (paste flag string if available): Default Casual I believe
Seed number or hash (seed number or hash string from filename or download page): OR Permalink (permalink URL from download page if you have it):
SMRPG_US_8.2.7_open_2aa50555a5acc17c3340813c2af06d1b_1431774551.sfc
Description of problem: In at least 2 locations now, notably Kero Sewers and Rose Way, I've encountered enemies that seem to multiply themselves mid battle and occupy the same space. 2 of the same enemy will occupy the same space and when one is defeated, the other is able to be attacked and defeated as normal.
I've seen this with hobgoblins in Kero Sewers and arachnes on Rose Way.
I would expect them to be 2 separate enemies position wise. This behavior seems glitchy to me.