DosMike / TF2-PvP-OptIn

A different approach to friendly servers, disabling PvP by default. Written for LazyPurple Sillies.
MIT License
3 stars 4 forks source link

Recent update made the gameadata out of date. #19

Closed NNinja1255 closed 4 months ago

NNinja1255 commented 5 months ago

Are you able to update the gamedata for this plugin to work with the new update?

This is what was printed in the server console if you need it: Could not hook INextBot::IsEnemy(this,CBaseEntity). Bots will shoot at protected players! Could not hook CZombieAttack::IsPotentiallyChaseable(this,CZombie,CBaseCombatCharacter) Could not hook CHeadlessHatmanAttack::IsPotentiallyChaseable(this,CZombie,CBaseCombatCharacter) Could not hook CMerasmusAttack::IsPotentiallyChaseable(this,CZombie,CBaseCombatCharacter) Could not hook CEyeballBoss::FindClosestVisibleVictim(this) Could not hook CObjectSentrygun::ValidTargetPlayer(CTFPlayer,Vector,Vector). Whack! Could not hook CObjectSentrygun::FoundTarget(CTFPlayer,Vector,bool). Turrets will always track zombies and bosses! Could not hook CWeaponMedigun::AllowedToHealTarget(CBaseEntity*). Medic can grief PvP duels! Could not hook CTFPlayerClassShared::SetCustomModel(). Players can hide their pvp state with vanity models!

DosMike commented 5 months ago

Please at least tell me the system/arch/binary you are running Edit: because linux x32 still works (might require develop until i have validated windows sigs)

NNinja1255 commented 5 months ago

Please at least tell me the system/arch/binary you are running Edit: because linux x32 still works (might require develop until i have validated windows sigs)

My system is Windows x64. I am running the server at 32-bit though.

DosMike commented 5 months ago

Windows sigs are not trivial to find, but i'll try to push something late this weekend