pretty easy to parse through the changes, made it so that onComplete even runs / triggers when the animation is looping, which I think is generally reasonable to have!
also turned setTheChanges function to public since it might be nice to change it on the fly?
pretty easy to parse through the changes, made it so that onComplete even runs / triggers when the animation is looping, which I think is generally reasonable to have!
also turned
setTheChanges
function to public since it might be nice to change it on the fly?