Open ghost opened 10 years ago
I've started tinkering in a test scene
It includes a very basic skybox, just blue hues, a 3-point light setup that can be modified, some fog to add some atmosphere.
Alot more tinkering and tweaking to be done!
I'm in the process of moving over the blend file to the assets repo, which I'm forking right now.
I'll export it to fbx or obj and make a pull request on that when done.
Awesome, thanks @lightsoda :D
Cheers man
Playing around some more with this.
Without fog.
Interesting! No fog makes the shadows look much darker than I expected.
Awesome work :D
Just quickly placed the golf ball fatmandu made in the scene to take a look. I feel the gaps between the holes are a bit wide.
We totally need to include an Easter Egg where the ball skin can be set to the Death Star!
Nice work. It's really coming together.
Bringing back some warmer colors.
Looking good! :) Just curious thought, is there a way to tweak the camera projection so the ball does not look like an egg? Or would that totally mess up everything else?
What you're seeing here isn't with the actual follow camera on the cart, or the player, which you'll probably see it with. Either way there'll be some distortion towards the edges of a perspective camera, though I don't think it'll be as noticable ingame when stuff is moving around.
Lightmapping with transparent materials works fine, for future reference! Could be a good solution for foliage and stuffs.
Some work needs to be done in Unity to create the overall look and feel we want, this includes, but isn't limited to: