Double-Fine-Game-Club / bad-golf-community-edition

A community developed version of Patrick Hackett's Bad Golf Amnesia Fortnight pitch!
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In-game look and feel #67

Open ghost opened 10 years ago

ghost commented 10 years ago

Some work needs to be done in Unity to create the overall look and feel we want, this includes, but isn't limited to:

ghost commented 10 years ago

I've started tinkering in a test scene

green

It includes a very basic skybox, just blue hues, a 3-point light setup that can be modified, some fog to add some atmosphere.

Alot more tinkering and tweaking to be done!

ghost commented 10 years ago

I'm in the process of moving over the blend file to the assets repo, which I'm forking right now.

I'll export it to fbx or obj and make a pull request on that when done.

Cheeseness commented 10 years ago

Awesome, thanks @lightsoda :D

ghost commented 10 years ago

Cheers man

ghost commented 10 years ago

bgce_laf_01

Playing around some more with this.

ghost commented 10 years ago

bgce_laf_02

Without fog.

Cheeseness commented 10 years ago

Interesting! No fog makes the shadows look much darker than I expected.

Awesome work :D

ghost commented 10 years ago

golfball

Just quickly placed the golf ball fatmandu made in the scene to take a look. I feel the gaps between the holes are a bit wide.

elneilios commented 10 years ago

We totally need to include an Easter Egg where the ball skin can be set to the Death Star!

exmachina64 commented 10 years ago

Nice work. It's really coming together.

ghost commented 10 years ago

bgce_laf_03

Bringing back some warmer colors.

ChrAfonso commented 10 years ago

Looking good! :) Just curious thought, is there a way to tweak the camera projection so the ball does not look like an egg? Or would that totally mess up everything else?

ghost commented 10 years ago

What you're seeing here isn't with the actual follow camera on the cart, or the player, which you'll probably see it with. Either way there'll be some distortion towards the edges of a perspective camera, though I don't think it'll be as noticable ingame when stuff is moving around.

ghost commented 10 years ago

lmtm

Lightmapping with transparent materials works fine, for future reference! Could be a good solution for foliage and stuffs.