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Convert the game to use Escoria #18

Open JenniBee opened 6 years ago

JenniBee commented 6 years ago

This was written before the Escoria adventure game framework for Godot was released.

At the moment, it is a hodge-podge of two different frameworks (one for dialog and one for pointing and clicking).

Since Escoria was designed for adventure games, as it was used for The Interactive Adventures of Dog Mendonça & Pizzaboy, it would make sense to update the code for Escoria.

This probably wouldn't have any noticeable effect game wise, but it definitely would help ease development going forward.

fleskesvor commented 6 years ago

I think this is a very good idea. 👍It might be easiest to upgrade to the 2.1 branch of Escoria and use with Godot v2.1.5 first, and then migrate to Godot v3.x + latest Escoria later on. There are quite a few breaking API changes between Godot 2 and 3 and juggling both a change of framework and engine at once might be very difficult.

matiasbian commented 6 years ago

I could convert the game to use Escoria 2.1 if you want

fleskesvor commented 6 years ago

That would be awesome if you feel motivated to do that. :smile: I can help with things like configuring the dialog scenes (I think this game uses three or four different styles), and other bits and pieces, if you want.

I have a bunch of experience with Escoria and I check GitHub regularly, so feel free to ask if you're having trouble with anything. I'm also available on the #godotengine-escoria channel on Freenode IRC.

matiasbian commented 6 years ago

I will. Thanks you so much

JenniBee commented 6 years ago

Thanks so much, matiasbian! That'd be awesome.

I'm willing to help you if you need it as well. ::)