Open JenniBee opened 6 years ago
I think this is a very good idea. 👍It might be easiest to upgrade to the 2.1 branch of Escoria and use with Godot v2.1.5 first, and then migrate to Godot v3.x + latest Escoria later on. There are quite a few breaking API changes between Godot 2 and 3 and juggling both a change of framework and engine at once might be very difficult.
I could convert the game to use Escoria 2.1 if you want
That would be awesome if you feel motivated to do that. :smile: I can help with things like configuring the dialog scenes (I think this game uses three or four different styles), and other bits and pieces, if you want.
I have a bunch of experience with Escoria and I check GitHub regularly, so feel free to ask if you're having trouble with anything. I'm also available on the #godotengine-escoria channel on Freenode IRC.
I will. Thanks you so much
Thanks so much, matiasbian! That'd be awesome.
I'm willing to help you if you need it as well. ::)
This was written before the Escoria adventure game framework for Godot was released.
At the moment, it is a hodge-podge of two different frameworks (one for dialog and one for pointing and clicking).
Since Escoria was designed for adventure games, as it was used for The Interactive Adventures of Dog Mendonça & Pizzaboy, it would make sense to update the code for Escoria.
This probably wouldn't have any noticeable effect game wise, but it definitely would help ease development going forward.