Closed kednar closed 7 years ago
Note: the ceiling mesh is already curved as the ground.
Note: the ceiling mesh is already curved as the ground.
Ah, OK! I think it needs to be lowered then. The new paddle collider is very tall compared to the old one and it still bounces overhead pretty often.
I think you can also make unity cubes, position them, and turn off their mesh render. Not ideal but might be useful in some situations.
I think we want to address a couple of things (lightpad behaviour, separating wall geometry and maybe trying to deal with the one-sidedness of the spinner, but other than that, it's looking good enough for now!
Merged! \o/
Gj @kednar \o/
On Apr 26, 2017 7:26 PM, "Cheeseness" notifications@github.com wrote:
Merged #108 https://github.com/Double-Fine-Game-Club/pongball/pull/108.
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Importing tables can sometimes be a pita. I know this from experience. I probably should have made some concrete import instructions when I first successfully imported table2
On Apr 26, 2017 7:27 PM, "Stewart Martin" stewartjmartin@gmail.com wrote:
Gj @kednar \o/
On Apr 26, 2017 7:26 PM, "Cheeseness" notifications@github.com wrote:
Merged #108 https://github.com/Double-Fine-Game-Club/pongball/pull/108.
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Heh! I knew I was missing something :D Sadly I am out until later, could you please reach KGuNN so he fixes it? Thank you!
On 26 Apr 2017 13:32, "Cheeseness" notifications@github.com wrote: