int paddleIndex = Mathf.FloorToInt(Random.Range(0, playerPrefabs.Length) );
Was created to give a random paddle colour but was being used as networkID. If server and client had the same random paddleIndex, server would be assigned both paddles and client would get none.
int paddleIndex = Mathf.FloorToInt(Random.Range(0, playerPrefabs.Length) ); Was created to give a random paddle colour but was being used as networkID. If server and client had the same random paddleIndex, server would be assigned both paddles and client would get none.
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