We need to implement an elevator, which will activate when an action is performed by one of the characters.
We likely should use a CollisionShape2D to block the player from entering the elevator, then use get_node("CollisionShape2D").set_trigger(true) to allow the player to pass through it.
Since Godot allows turning off nodes, once the elevator code is in place, it can easily be turned on or off by using set_trigger(true), or possibly hide it until it's activated.
We need to implement an elevator, which will activate when an action is performed by one of the characters.
We likely should use a CollisionShape2D to block the player from entering the elevator, then use get_node("CollisionShape2D").set_trigger(true) to allow the player to pass through it.
Since Godot allows turning off nodes, once the elevator code is in place, it can easily be turned on or off by using set_trigger(true), or possibly hide it until it's activated.