DoubleDoorDevelopment / Lumberjack

Boom. Tree gone!
BSD 3-Clause "New" or "Revised" License
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Missing Recipes #10

Closed WenXin20 closed 8 years ago

WenXin20 commented 8 years ago

I noticed that modded lumber axes couldn't be crafted, even multiple mods that add that material, for example copper.

Claycorp commented 8 years ago

Check the log ;) All the axes that fail anything will get spit out with why. 99% of the time it's because the repair material isn't set, thus the mod doesn't know what to make the recipe from as everything is automatic. (Other than the textures getting created.) If you wish to make the axes you can use D3Core to set a repair material or use a crafting editor to set the recipe yourself.

WenXin20 commented 8 years ago

Ok, thanks

drakray commented 8 years ago

The log file talk about a materials.json files, but I can't seems to find it :/ Where is it supposed to be?

dries007 commented 8 years ago

I've written a paragrahp in the D3Core readme about this.

drakray commented 8 years ago

Thanks, Sorry I overlooked that lol :/

dries007 commented 8 years ago

I wrote that just now :smile:

drakray commented 8 years ago

this explain that XD

drakray commented 8 years ago

is there a way to define oreDict entry as ItemStack?

dries007 commented 8 years ago

No, that is impossible. (Forge doen't account for that)

drakray commented 8 years ago

ok, thanks

drakray commented 8 years ago

can I make multiple entry with different ItemStack then?, like "BASEMETALS_TIN": "basemetals:tin_ingot 0 1", "BASEMETALS_TIN": "mi:tin_ingot 0 1",

dries007 commented 8 years ago

No, you can only have one.

drakray commented 8 years ago

okidok

drakray commented 8 years ago

The more you know, you don't need to have multiple, just one makes all the item that share oreDict to be usable in recipe

dries007 commented 8 years ago

I think my code automatically does ore dict converting, but I forgot about that part. You could always use a recipe editor ofc.

WenXin20 commented 8 years ago

How do I find the correct material name, for example, with FunOres mod?

dries007 commented 8 years ago

Look for this line in your log file: New LumberAxe {0} ({1}) From ...

If you only want the name for the materials.json, you can also use the name in this log line: LumberAxe {1} without recipe! Ask the mod author of {0} for a ToolMaterial repairStack OR use D3Core's materials.json file to set it yourself. If you search for without recipe! Ask the mod author you will get a nice list of materials to do by hand.

WenXin20 commented 8 years ago

Thanks