Closed Gbr22 closed 1 year ago
Thank you for opening this issue and letting me know! I will be sure to fix this in the next update.
This issue has been fixed and will be included when the demo is next updated. I appreciate you bringing this to my attention :)
window.devicePixelRatio
is not considered when setting the canvas size leading to the canvas only filling a portion of the screenYou should be able to fix it by multiplying the width and height of the canvas with
window.devicePixelRatio