DrBeef / Doom3Quest

Doom 3 based on a combination of the excellent dhewm3 and d3wasm projects, with multithreaded backend renderering from emileb, OpenGLES MultiView from DrBeef and lots of VR functionality ported by Baggyg from the excellent Fully Possessed PCVR mod
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GUI Interaction Weapon #16

Closed alexbogun closed 1 year ago

alexbogun commented 1 year ago

Thanks for an amazing port! I have a couple of issues/questions:

1) Maybe it is a user error, but when I set GUI interaction to weapon, I am unable to interact with PDA, it seems it defaults to gaze-based, but I am unable to click anything. Would it be possible to either set PDA interaction to weapon base as well or expose the setting to set PDA interaction separately (e.g. weapon based in the world and touch-based for PDA)?

2) Almost certainly it is just me, but I am not able to see the difference between MSAA 1x and 4x at all, moreover, it looks like there is no AA whatsoever. Is it the same on your end? I am using Quest 3.

Thank you!

baggyg commented 1 year ago

MSAA may require a restart.

Defunkt is working on some changes to all interactions, so expect more option and fixed things when that releases soon.

alexbogun commented 1 year ago

Thanks for the quick reply. Indeed MSAA requires restart, 4 does look much better than 1.

Just a quick unrelated question: is there an option to disable flashlight timeout, or change it?

baggyg commented 1 year ago

No, doesn't look like there is. We have cvars but they don't save to the config, so would revert on each launch.