DrBeef / QuakeGVR

Updated QuakeGVR with ArCore *Positional Tracking* and Decoupled 3DOF controller support
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Can not quit the game properly on Oculus GO #21

Open NNNN618 opened 5 years ago

NNNN618 commented 5 years ago

Can not quit the game properly on Oculus GO

DrBeef commented 5 years ago

I don't have a GO so I am afraid I am not going to be able to look into this issue.

cantenna commented 5 years ago

The issue too; once issue is triggered; "r_fullbright" "1" is removed from Oculus Go config making the game unplayable.

Workaround for now; always quit game with the home button.

@DrBeef Could you consider including a script that auto cp -R \QGVR\DefaultCFG\config.cfg \QGVR\id1\config.cfg; cp -R \QGVR\DefaultCFG\dp_config.cfg \QGVR\id1\dp_config.cfg

Currently "r_fullbright" "1" in config is required to make the game playable and if a user exits in game, config is saved but "r_fullbright" "1" entry is lost. Implementing the above would allows us to restart the game with a restored config including a "r_fullbright" "1" entry, eliminates the need to have a pc to repair the game on the go.

NNNN618 commented 5 years ago

@cantenna You can put "r_fullbright" "1" in a config file named default.cfg , and place that file under your id1 folder, by doing so you can keep your settings from deleted by the engine. hope these helps.

cantenna commented 5 years ago

@cantenna You can put "r_fullbright" "1" in a config file named default.cfg , and place that file under your id1 folder, by doing so you can keep your settings from deleted by the engine. hope these helps.

Yes, that saves me big time, thx mate:)