DrBeef / QuakeGVR

Updated QuakeGVR with ArCore *Positional Tracking* and Decoupled 3DOF controller support
54 stars 14 forks source link

Oculus Go @ 60fps command #28

Open cantenna opened 5 years ago

cantenna commented 5 years ago

Adding this to configs make quakevr playable on the go @ 60fps and allows for supersampling. The command also massively increases performance and possibly overall comfort for some individuals for all devices.

"r_fullbright" "1"

neitey commented 5 years ago

But also should make all maps look really ugly without any pre calculated shadows.

cantenna commented 5 years ago

Still looks great here on GO without shadow.

Enjoy black smear ヽ(´ー`)ノ

cantenna commented 5 years ago

Still looks great here on GO without shadow.

Have fun with black smearヽ(´ー`)ノ

neitey commented 5 years ago

Whatever suits you. Maybe an upcoming Quest version will make all performance issues irrelevant in the future.

cantenna notifications@github.com schrieb am Mo., 1. Apr. 2019, 16:21:

Still looks great here on GO without shadow.

Have fun with black smearヽ(´ー`)ノ

— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/DrBeef/QuakeGVR/issues/28#issuecomment-478599827, or mute the thread https://github.com/notifications/unsubscribe-auth/AbbpDJsVugYMtdp2F48w_eTDtwbXSYY5ks5vchX6gaJpZM4Y4YgZ .

neitey commented 5 years ago

Try this on the Oculus GO "gl_nopartialtextureupdates" "1" This does give a huge performance stability on the gear vr, should work also on the Go. See related post