DrBeef / QuakeQuest

The first (and only I think!) 6DoF implementation of Quake, using the DarkPlaces Engine for the OpenXR Standalone VR HMDs
GNU General Public License v2.0
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[Solution] Start a Bot-Deathmatch without a PC - only using the Quest. #13

Open neitey opened 5 years ago

neitey commented 5 years ago

This allows to play QuakeQuest with Bots (frikbot) without any other device.

  1. Get the Frikbot mod and map compilation: https://www.reddit.com/r/quakegearvr/comments/9xdixd/map_compilation_some_of_the_best_maps_in_one_pack/?utm_source=share&utm_medium=web2x

  2. create aand place an autoexec.cfg containing the following commands in the frikbot folder.

alias bot "impulse 100"
alias remove "impulse 102"
alias botcam "impulse 103"
sv_maxspeed 180 //Speedlimit for bots and players (320 default)
exec mr1.cfg //Custom Map Rotation, change it to your liking or disable.

Create a mr1.cfg file in the bot folder and add the following:

//Rotation of classic Quake 1, 2 &3  Maps //Change it to your liking
samelevel -6
alias map1 "changelevel     dpdm2"          // The Red City - Custom Q1  
alias map2 "changelevel q1_q3dm6"               // The Camping Grounds - Q3Arena
alias map3 "changelevel  q1dm17"                // The Longest Yard - Q3Arena
alias map4 "changelevel  q1_q2dm1"          //The Edge -Quake II 
alias map5 "changelevel dm6"                // The Dark Place

You can now start a multiplayer level, and add a bot by typing "bot" in the console. You can customize the maprotation (mr1.cfg) to your liking.

With this you can workaround the console glitch that doesn't reconize the "Space" key.

DrBeef commented 5 years ago

Absolutely brilliant!, good work. Unfortunately I'm without my Quest at the moment so can't look at any of the other issues I'm afraid.

neitey commented 5 years ago

Absolutely brilliant!, good work. Unfortunately I'm without my Quest at the moment so can't look at any of the other issues I'm afraid.

Take your time ... life can't revolve around Quake i guess :)