DrBeef / QuestZDoom

Quest VR Port of the popular LZDoom/GZDoom Engine with full 6DoF
GNU General Public License v3.0
53 stars 8 forks source link

[Feature Request] New graphic for Teleport movement #32

Open Jaffacakelover opened 9 months ago

Jaffacakelover commented 9 months ago

I play using Teleport movement, and use Voxel Doom in particular. Having the whole 3D Doomguy appear (to show where you'll "land") in front of you is distracting. voxel-doomguy1

Could a more subtle model / icon be added? For example, Half-Life: Alyx's "boots only" version (with or without the curved line): voxel-doomguy-2

Or even a flat icon like this projected on to the floor?: voxel-doomguy-5

emawind84 commented 9 months ago

There is a mod that does exactly what you want https://github.com/iAmErmac/Hyper-V/releases/latest

On Mon, Nov 27, 2023, 3:12 AM Jaffacakelover @.***> wrote:

I play using Teleport movement, and use Voxel Doom in particular. Having the whole 3D Doomguy appear (to show where you'll "land") in front of you is distracting. voxel-doomguy1.png (view on web) https://github.com/DrBeef/QuestZDoom/assets/3490850/2bb8fd0e-a5ec-4e9c-a0b8-885878c12697

Could a more subtle model / icon be added? For example, Half-Life: Alyx's "boots only" version (with or without the curved line): voxel-doomguy-2.png (view on web) https://github.com/DrBeef/QuestZDoom/assets/3490850/3330400c-98e6-4b74-9d55-78610966c832

Or even a flat icon like this projected on to the floor?: voxel-doomguy-5.png (view on web) https://github.com/DrBeef/QuestZDoom/assets/3490850/13c462e5-9151-4c47-9fd4-c66c2666b3b3

— Reply to this email directly, view it on GitHub https://github.com/DrBeef/QuestZDoom/issues/32, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABKT27AFR26IVD7S7IHS5KLYGOBBLAVCNFSM6AAAAAA73AUVQSVHI2DSMVQWIX3LMV43ASLTON2WKOZSGAYTCMJUGY3DIOA . You are receiving this because you are subscribed to this thread.Message ID: @.***>

Jaffacakelover commented 9 months ago

It doesn't play too nicely with QuestZDoom. Now I have both the Doomguy and the new cursor, and they both point to different spots on the ground. Sometimes it teleports you to the Doomguy, sometimes to the circle! image

emawind84 commented 9 months ago

Disable the teleport movement and only use the feature of the mod

On Thu, Nov 30, 2023, 4:07 AM Jaffacakelover @.***> wrote:

It doesn't play too nicely with QuestZDoom. Now I have both the Doomguy and the new cursor, and they both point to different spots on the ground. Sometimes it teleports you to the Doomguy, sometimes to the circle! image.png (view on web) https://github.com/DrBeef/QuestZDoom/assets/3490850/290082d5-e985-4f3f-a8d1-addf4ac391db

— Reply to this email directly, view it on GitHub https://github.com/DrBeef/QuestZDoom/issues/32#issuecomment-1832532071, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABKT27FVJKKY6W6UQMD5XPLYG6BYZAVCNFSM6AAAAAA73AUVQSVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTQMZSGUZTEMBXGE . You are receiving this because you commented.Message ID: @.***>