Open Anothuoretta opened 4 weeks ago
This is an error with the mod loader which I have no control over. It's been reported to TeK already. Try again a couple more times and see if something different happens. From what I've been seeing, it happens about half the time only.
either does that or just freezes
I guess the moments the mod actually loads correctly is when it "freezes". Can you give more details on whats happening on that end? Maybe a screenshot?
mod menu loads, then freezes
Does it stop freezing if you remove RaftVR from your mods folder?
yes
This one is new to me. Any luck when clicking "Wait for the program to respond"?
no I did look in the player.log file maybe this could be useful
`[RaftVR] GGM patch not necessary. Supported devices count is 3 as it should be. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[RaftVR] Checking for VR plugins... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[RaftVR] VR plugins already present (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[RaftVR] Checking for binding files... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[RaftVR] Binding files already present (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[SteamVR Setup] Generated you an editor app key of: application.generated.unity.raft.exe. This lets the editor tell SteamVR what project this is. Has no effect on builds. This can be changed in Assets/SteamVR/Resources/SteamVR_Settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[SteamVR] Initialization failed. VR may be disabled in player settings. Go to player settings in the editor and check the 'Virtual Reality Supported' checkbox'. OpenVR is not first in your list of supported virtual reality SDKs. This is okay, but if you have an Oculus device plugged in, and Oculus above OpenVR in this list, it will try and use the Oculus SDK instead of OpenVR. To attempt to force OpenVR initialization call SteamVR.Initialize(true).
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[RaftVR] The VR mod has been loaded! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)`
That initialization error is normal and should load correctly after. Was there anything after that point? This is where it should start trying to connect to your headset.
this is where it ends
gives me this error after launching raft version 1.09 mod loader version 2.70 pico neo 3 vr headset through steamvr