DrBibop / RaftVR

A virtual reality mod for Raft
https://www.raftmodding.com/mods/raftvr
GNU Affero General Public License v3.0
8 stars 2 forks source link

doesn't work #4

Open Anothuoretta opened 4 weeks ago

Anothuoretta commented 4 weeks ago

gives me this error after launching image raft version 1.09 mod loader version 2.70 pico neo 3 vr headset through steamvr

DrBibop commented 4 weeks ago

This is an error with the mod loader which I have no control over. It's been reported to TeK already. Try again a couple more times and see if something different happens. From what I've been seeing, it happens about half the time only.

Anothuoretta commented 4 weeks ago

either does that or just freezes

DrBibop commented 3 weeks ago

I guess the moments the mod actually loads correctly is when it "freezes". Can you give more details on whats happening on that end? Maybe a screenshot?

Anothuoretta commented 3 weeks ago

mod menu loads, then freezes image

DrBibop commented 3 weeks ago

Does it stop freezing if you remove RaftVR from your mods folder?

Anothuoretta commented 3 weeks ago

yes

DrBibop commented 3 weeks ago

This one is new to me. Any luck when clicking "Wait for the program to respond"?

Anothuoretta commented 3 weeks ago

no I did look in the player.log file maybe this could be useful

`[RaftVR] GGM patch not necessary. Supported devices count is 3 as it should be. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[RaftVR] Checking for VR plugins... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[RaftVR] VR plugins already present (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[RaftVR] Checking for binding files... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[RaftVR] Binding files already present (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[SteamVR Setup] Generated you an editor app key of: application.generated.unity.raft.exe. This lets the editor tell SteamVR what project this is. Has no effect on builds. This can be changed in Assets/SteamVR/Resources/SteamVR_Settings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[SteamVR] Initialization failed. VR may be disabled in player settings. Go to player settings in the editor and check the 'Virtual Reality Supported' checkbox'. OpenVR is not first in your list of supported virtual reality SDKs. This is okay, but if you have an Oculus device plugged in, and Oculus above OpenVR in this list, it will try and use the Oculus SDK instead of OpenVR. To attempt to force OpenVR initialization call SteamVR.Initialize(true).
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[RaftVR] The VR mod has been loaded! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)`

DrBibop commented 3 weeks ago

That initialization error is normal and should load correctly after. Was there anything after that point? This is where it should start trying to connect to your headset.

Anothuoretta commented 3 weeks ago

this is where it ends