Open DrChat opened 10 years ago
Wow, I totally fixed the box traces! Woo me!
i bet it was just luck
On Wed, Mar 19, 2014 at 11:55 PM, DrChat notifications@github.com wrote:
Wow, I totally fixed the box traces! Woo me!
Reply to this email directly or view it on GitHubhttps://github.com/DrChat/Gmod-vphysics/issues/28#issuecomment-38117666 .
had an idea -- have you considered, even if just for a temp workaround, setting the trace length to epsilon if it's 0? i wouldn't be surprised if that's what havok does tbh
Might be a good idea, I'll have to look into that. Main thing I'll get hooked up on though is the direction to extend the trace by epsilon, but I guess I'll figure that out.
Any direction should work
On Sat, Sep 6, 2014 at 7:51 PM, DrChat notifications@github.com wrote:
Might be a good idea, I'll have to look into that. Main thing I'll get hooked up on though is the direction to extend the trace by epsilon, but I guess I'll figure that out.
— Reply to this email directly or view it on GitHub https://github.com/DrChat/Gmod-vphysics/issues/28#issuecomment-54722434.
Yeah but it'll make me lose sleep at night if I hard code a direction
If the current state of the project doesn't make you lose sleep at night, nothing will
On Sat, Sep 6, 2014 at 8:11 PM, DrChat notifications@github.com wrote:
Yeah but it'll make me lose sleep at night if I hard code a direction
— Reply to this email directly or view it on GitHub https://github.com/DrChat/Gmod-vphysics/issues/28#issuecomment-54723160.
These are used by the game to determine if you're stuck inside of an object, also probably causes the skybox to not be rendered if you're inside of an object.
Will have to look at this inside of bullet's continuous convex collision class as well, as this isn't supported there either.