Open jombo23 opened 10 years ago
Physical property of the object is irrelevant. Happens with any prop, it might be because of a wrong calculation somewhere in the collision callback.
Huh, i wasnt able to make it do it without the prop being super iced. Odd
I think this issue may be caused by more having more than one contact callback per object pair. I'm probably only supposed to have a single callback per pair per frame, but we have a callback per contact point per solver iteration per simulation step. That means we have a shitload more than necessary.
As the title states, touching a object thats been shot with the "super ice" physical property instantly kills you and launches you into the air at a high velocity.