Closed DrChat closed 10 years ago
Contact normals are generated with internal edges in a direction against the direction of velocity.
(Blue=velocity, Red=contact normal) (Picture credit: Erwin Coumans GDC10)
btInternalEdgeUtility was added to bullet to deal with this problem, I need to incorporate this into the collision detection pipeline.
Contact normals are generated with internal edges in a direction against the direction of velocity.
(Blue=velocity, Red=contact normal) (Picture credit: Erwin Coumans GDC10)
btInternalEdgeUtility was added to bullet to deal with this problem, I need to incorporate this into the collision detection pipeline.